

The Ravenfield Modding community has created some amazing shit, and I think instead of begging Steelraven for multiplayer, modders could make it themselves. It makes no sense and is why The Multiplayer mod died. It's like CSGO having a ton of mods in the workshop you can only use while playing alone, but the CSGO servers are only allowed to run content that comes with the game instead of allowing hosts to use whatever mods they want. like every other server-browser based, highly modifiable, multiplayer game. The way it should be is, hosts should be allowed to run whatever mods they want, and players would download them all by joining. All the sandbox elements and customizability of Ravenfield, but multiplayer!

In theory, this was the Ravenfield Multiplayer Mods main appeal. Maybe you wanna run a modpack with futuristic guns and tacticool outfits. With all the mods Ravenfield has to offer, server owners can make custom games altogether. The first problem with Ravenfield multiplayer is the lack of options for server owners. Ravenfield multiplayer takes this away, when it doesn't have to be that way. So let's be frank here, the two main appeals of Ravenfield is it's customizability and sandbox elements.
